glActiveTexture
glAttachShader
glBeginQuery(3.0)
glBeginTransformFeedback(3.0)
glBindAttribLocation
glBindBuffer
glBindBufferBase(3.0)
glBindBufferRange(3.0)
glBindFramebuffer
glBindRenderbuffer
glBindSampler(3.0)
glBindTexture
glBindTransformFeedback(3.0)
glBindVertexArray(3.0)
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBlitFramebuffer(3.0)
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearBuffer(3.0)
glClearBufferfi(3.0)
glClearBufferfv(3.0)
glClearBufferiv(3.0)
glClearBufferuiv(3.0)
glClearColor
glClearDepthf
glClearStencil
glClientWaitSync(3.0)
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexImage3D(3.0)
glCompressedTexSubImage2D
glCompressedTexSubImage3D(3.0)
glCopyBufferSubData(3.0)
glCopyTexImage2D
glCopyTexSubImage2D
glCopyTexSubImage3D(3.0)
glCreateProgram
glCreateShader
glCullFace
glDeleteBuffers
glDeleteFramebuffers
glDeleteProgram
glDeleteQueries(3.0)
glDeleteRenderbuffers
glDeleteSamplers(3.0)
glDeleteShader
glDeleteSync(3.0)
glDeleteTextures
glDeleteTransformFeedbacks(3.0)
glDeleteVertexArrays(3.0)
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawArraysInstanced(3.0)
glDrawBuffers(3.0)
glDrawElements
glDrawElementsInstanced(3.0)
glDrawRangeElements(3.0)
glEnable
glEnableVertexAttribArray
glEndQuery(3.0)
glEndTransformFeedback(3.0)
glFenceSync(3.0)
glFinish
glFlush
glFlushMappedBufferRange(3.0)
glFramebufferRenderbuffer
glFramebufferTexture2D
glFramebufferTextureLayer(3.0)
glFrontFace
glGenBuffers
glGenFramebuffers
glGenQueries(3.0)
glGenRenderbuffers
glGenSamplers(3.0)
glGenTextures
glGenerateMipmap
glGenTransformFeedbacks(3.0)
glGenVertexArrays(3.0)
glGet
glGetActiveAttrib
glGetActiveUniform
glGetActiveUniformBlockiv(3.0)
glGetActiveUniformBlockName(3.0)
glGetActiveUniformsiv(3.0)
glGetAttachedShaders
glGetAttribLocation
glGetBooleanv(3.0)
glGetBufferParameteriv
glGetBufferParameteri64v(3.0)
glGetBufferParameteriv(3.0)
glGetBufferPointerv(3.0)
glGetError
glGetFloatv(3.0)
glGetFragDataLocation(3.0)
glGetFramebufferAttachmentParameteriv
glGetInteger64i_v(3.0)
glGetInteger64v(3.0)
glGetIntegeri_v(3.0)
glGetIntegerv(3.0)
glGetInternalformativ(3.0)
glGetProgramBinary(3.0)
glGetProgramInfoLog
glGetProgramiv
glGetQueryiv(3.0)
glGetQueryObjectuiv(3.0)
glGetRenderbufferParameteriv
glGetSamplerParameter(3.0)
glGetSamplerParameterfv(3.0)
glGetSamplerParameteriv(3.0)
glGetShaderInfoLog
glGetShaderPrecisionFormat
glGetShaderSource
glGetShaderiv
glGetString
glGetStringi(3.0)
glGetSynciv(3.0)
glGetTexParameter
glGetTexParameterfv(3.0)
glGetTexParameteriv(3.0)
glGetTransformFeedbackVarying(3.0)
glGetUniform
glGetUniformBlockIndex(3.0)
glGetUniformfv(3.0)
glGetUniformIndices(3.0)
glGetUniformiv(3.0)
glGetUniformLocation
glGetUniformuiv(3.0)
glGetVertexAttrib
glGetVertexAttribfv(3.0)
glGetVertexAttribIiv(3.0)
glGetVertexAttribIuiv(3.0)
glGetVertexAttribiv(3.0)
glGetVertexAttribPointerv
glInvalidateFramebuffer(3.0)
glInvalidateSubFramebuffer(3.0)
glIsBuffer
glIsEnabled
glIsFramebuffer
glIsProgram
glIsQuery(3.0)
glIsRenderbuffer
glIsSampler(3.0)
glIsShader
glIsSync(3.0)
glIsTexture
glIsTransformFeedback(3.0)
glIsVertexArray(3.0)
glMapBufferRange(3.0)
glPauseTransformFeedback(3.0)
glPixelStorei
glPolygonOffset
glProgramBinary(3.0)
glProgramParameteri(3.0)
glReadBuffer(3.0)
glReadPixels
glReleaseShaderCompiler
glRenderbufferStorage
glRenderbufferStorageMultisample(3.0)
glResumeTransformFeedback(3.0)
glSampleCoverage
glSamplerParameter(3.0)
glSamplerParameterf(3.0)
glSamplerParameterfv(3.0)
glSamplerParameteri(3.0)
glSamplerParameteriv(3.0)
glScissor
glShaderBinary
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTexImage2D
glTexImage3D(3.0)
glTexParameter
glTexParameterf(3.0)
glTexParameterfv(3.0)
glTexParameteri(3.0)
glTexParameteriv(3.0)
glTexStorage2D(3.0)
glTexStorage3D(3.0)
glTexSubImage2D
glTexSubImage3D(3.0)
glTransformFeedbackVaryings(3.0)
glUniform
glUniform1f(3.0)
glUniform1fv(3.0)
glUniform1i(3.0)
glUniform1iv(3.0)
glUniform1ui(3.0)
glUniform1uiv(3.0)
glUniform2f(3.0)
glUniform2fv(3.0)
glUniform2i(3.0)
glUniform2iv(3.0)
glUniform2ui(3.0)
glUniform2uiv(3.0)
glUniform3f(3.0)
glUniform3fv(3.0)
glUniform3i(3.0)
glUniform3iv(3.0)
glUniform3ui(3.0)
glUniform3uiv(3.0)
glUniform4f(3.0)
glUniform4fv(3.0)
glUniform4i(3.0)
glUniform4iv(3.0)
glUniform4ui(3.0)
glUniform4uiv(3.0)
glUniformBlockBinding(3.0)
glUniformMatrix2fv(3.0)
glUniformMatrix2x3fv(3.0)
glUniformMatrix2x4fv(3.0)
glUniformMatrix3fv(3.0)
glUniformMatrix3x2fv(3.0)
glUniformMatrix3x4fv(3.0)
glUniformMatrix4fv(3.0)
glUniformMatrix4x2fv(3.0)
glUniformMatrix4x3fv(3.0)
glUnmapBuffer(3.0)
glUseProgram
glValidateProgram
glVertexAttrib
glVertexAttrib1f(3.0)
glVertexAttrib1fv(3.0)
glVertexAttrib2f(3.0)
glVertexAttrib2fv(3.0)
glVertexAttrib3f(3.0)
glVertexAttrib3fv(3.0)
glVertexAttrib4f(3.0)
glVertexAttrib4fv(3.0)
glVertexAttribDivisor(3.0)
glVertexAttribI4i(3.0)
glVertexAttribI4iv(3.0)
glVertexAttribI4ui(3.0)
glVertexAttribI4uiv(3.0)
glVertexAttribIPointer(3.0)
glVertexAttribPointer
glViewport
glWaitSync(3.0)
eglBindAPI
eglBindTexImage
eglChooseConfig
eglCopyBuffers
eglCreateContext
eglCreatePbufferFromClientBuffer
eglCreatePbufferSurface
eglCreatePixmapSurface
eglCreateWindowSurface
eglDestroyContext
eglDestroySurface
eglGetConfigAttrib
eglGetConfigs
eglGetCurrentContext
eglGetCurrentDisplay
eglGetCurrentSurface
eglGetDisplay
eglGetError
eglGetProcAddress
eglInitialize
eglIntro
eglQueryAPI
eglQueryContext
eglQueryString
eglQuerySurface
eglReleaseTexImage
eglReleaseThread
eglSurfaceAttrib
eglSwapBuffers
eglSwapInterval
eglWaitClient
eglWaitGL
eglWaitNative