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Metal Resource Synchronization
by Patrick
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Apr 28
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2022
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todolist
by Patrick
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Apr 27
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2022
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MetalProgrammingGuide (13) —— Resource Heaps
by Patrick
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Apr 27
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2022
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MetalProgrammingGuide (12) —— Tessellation
by Patrick
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Apr 27
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2022
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MetalProgrammingGuide (11) —— What’s New in iOS 10, tvOS 10, and macOS 10.12
by Patrick
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Apr 27
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2022
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MetalProgrammingGuide (10) —— What's New in iOS 9 and OS X 10.11
by Patrick
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Apr 27
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2022
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MetalProgrammingGuide (9) —— Metal Feature Set Tables
by Patrick
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Apr 27
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2022
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MetalProgrammingGuide (8) —— Metal Tools
by Patrick
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Apr 27
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2022
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MetalProgrammingGuide (7) —— Buffer and Texture Operations: Blit Command Encoder
by Patrick
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Apr 26
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2022
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MetalProgrammingGuide (6) —— Data-Parallel Compute Processing: Compute Command Encoder
by Patrick
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Apr 26
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2022
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MetalProgrammingGuide (5) —— Graphics Rendering: Render Command Encoder
by Patrick
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Apr 25
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2022
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MetalProgrammingGuide (4) —— Functions and Libraries
by Patrick
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Apr 24
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2022
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MetalProgrammingGuide(3) —— Resource Objects: Buffers and Textures
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Apr 22
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2022
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MetalProgrammingGuide (2) —— Command Organization and Execution Model
by Patrick
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Jan 14
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2022
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MetalProgrammingGuide (1) —— Introduction
by Patrick
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Sep 13
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2021
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Vulkan 1.2 知识串讲 (32) —— Debugging
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (31) —— Additional Capabilities
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (30) —— Formats
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (29) —— Limits
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (28) —— Features
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (27) —— Extending Vulkan
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (26) —— Private Data
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (25) —— Sparse Resources
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (24) —— Dispatching Commands
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (23) —— The Framebuffer
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (22) —— Fragment Operations
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (21) —— Rasterization
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (20) —— Fixed-Function Vertex Post- Processing
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (19) —— Geometry Shading
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (18) —— Tessellation
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (17) —— Fixed-Function Vertex Processing
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (16) —— Drawing Commands
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (15) —— Copy Commands
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (14) —— Clear Commands
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (13) —— Queries
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (12) —— Image Operations
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (11) —— Shader Interfaces
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (10) —— Resource Descriptors
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (9) —— Samplers
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (8) —— Resource Creation
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (7) —— Memory Allocation
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (6) —— Pipelines
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (5) —— Shader
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (4) —— Render Pass
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (3) —— Synchronization and Cache Control
by Patrick
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May 10
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2021
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Vulkan 1.2 知识串讲 (2) —— command buffer
by Patrick
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Apr 29
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2021
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Vulkan 1.2 知识串讲 (1) —— instance & device & queue
by Patrick
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Apr 20
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2021
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工作日志
by Patrick
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Mar 28
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2020
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OpenGL ES 2.0 知识串讲 (12) ——OpenGL ES 详解VI(Depth/Stencil/Blend)
by Patrick
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Dec 19
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2017
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OpenGL ES 2.0 知识串讲 (11) ——OpenGL ES 详解V(FBO)
by Patrick
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Dec 11
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2017
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OpenGL ES 2.0 知识串讲 (10) ——OpenGL ES 详解IV(纹理优化)
by Patrick
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Jul 16
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2017
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OpenGL ES 2.0 知识串讲 (9) ——OpenGL ES 详解III(纹理)
by Patrick
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Jul 16
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2017
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OpenGL ES 2.0 知识串讲 (8) ——OpenGL ES 详解II(传入绘制信息)
by Patrick
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Jul 13
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2017
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OpenGL ES 2.0 知识串讲 (7) ——OpenGL ES 详解I(绑定 Shader)
by Patrick
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Jul 12
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2017
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OpenGL ES 2.0 知识串讲 (6)——GLSL 语法(IV)
by Patrick
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Jul 11
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2017
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OpenGL ES 2.0 知识串讲 (5)——GLSL 语法(III)
by Patrick
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Jul 11
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2017
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OpenGL ES 2.0 知识串讲 (4)——GLSL 语法(II)
by Patrick
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Jul 10
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2017
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OpenGL ES 2.0 知识串讲 (3)——Shader的功能&GLSL语法(I)
by Patrick
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Jul 10
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2017
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OpenGL ES 2.0 知识串讲(2)――EGL详解
by Patrick
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Jul 9
/
2017
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OpenGL ES 2.0 知识串讲(1)――OpenGL ES 2.0 概括
by Patrick
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Jul 9
/
2017
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30岁的程序员何去何从
by Patrick
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Jul 9
/
2017
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