The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive. Geometry shading is enabled when a geometry shader is included in the pipeline.
Geometry Shader Input Primitives Geometry Shader Output Primitives Multiple Invocations of Geometry Shaders Geometry Shader Primitive Ordering本节教程就到此结束,希望大家继续阅读我之后的教程。
谢谢大家,再见!
原创技术文章,撰写不易,转载请注明出处:电子设备中的画家|王烁 于 2021 年 5 月 10 日发表,原文链接(http://geekfaner.com/shineengine/blog20_Vulkanv1.2_6.html)